Wednesday, November 14, 2007

Application of Textures on Character

These examples represent the areas that the texture referenced on. As I mentioned before, there is not only one texture in a piece. I always put several materials and repaint them to make them fuse, but every part has a main texture.

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Tuesday, November 13, 2007

Project 4 -- ENTIRE CHARACTER

Finally, I finish whole texture of robot. Although I did not spend too much time to study other stuff such as subsurface and fur, I still learned a lot about developing an idea into a real project. Also, I have a deeper perspective of texture and how those elements make the character vivid. It really helps to give the role life.

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In this project, I arranged similar but different rusty texture and gave each part distinct but harmony color tone. I am very satisfied to the result. I also made a short film that integrated the robot into real environment -- Montgomery lobby. Enjoy!

Project 3-2 -- BODY MAP

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Body UV Snapshot

Body Color Map

Body Bump Map

Body Specular Map

Chest UV Snapshot

Chest Color Map

Chest Bump Map

Chest Specular Map

Pipe UV Snapshot

Pipe Color Map

Pipe Bump Map

Pipe Specular Map

Badge Bump Map

Project 3-1 -- BODY

I used the same method to do the body. The only difference was I added displacement to every single part. Good news was displacement could really show the very detail, but bad news was the data became too heavy, so I took all of them off.

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Displacement (left) VS Bump (right)

Resubmit Version (upper) & Old Version (below)



Project 2-1 -- HEAD

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Head UV

Head UV Snapshot

Head Color Map

Head Bump Map

Head Specular Map

Eye UV Snapshot

Eye Color Map

Eye Bump Map

Eye Specular Map

Sensor 1 UV

Sensor 1 UV Snapshot

Sensor 1 Color Map

Sensor 1 Bump Map

Sensor 1 Specular Map

Sensor 2 UV

Sensor 2 UV Snapshot

Sensor 2 Color Map

Sensor 2 Bump Map

Sensor 2 Specular Map